This course introduces students to the essential game art creation skills and techniques required to participate effectively in a game production environment. Students will gain practical experience with the core stages of the 2D and 3D game art production pipeline to create their own 3D game assets. The course will provide students with an understanding of the tools and techniques used by the games industry to design, plan, model and texture game ready assets. By completing this course students will have acquired the skills and knowledge necessary to effectively communicate visual style and produce 3D content for use in real-time game engines.
10 (10)
Undergraduate
Arrangements apply
New students (Non-grandfathered students)
Band 2
Grandfathered students
Band 2A
Please view full class information for Griffith Film School
Class | Availability | When | Where | Notes |
---|---|---|---|---|
You must attend this Lecture | ||||
Lecture (12144) | Open |
Thursday 08:00 - 08:50 Weeks 1 - 4, 5 - 12 |
Online | |
Class | Availability | When | Where | Notes |
You must attend one Tutorial | ||||
Tutorial (12147) | Open |
Thursday 13:00 - 14:50 Weeks 1 - 4, 5 - 12 |
S02 5.30 Webb Centre South Bank Campus |
|
Tutorial (12146) | Open |
Thursday 11:00 - 12:50 Weeks 1 - 4, 5 - 12 |
S02 5.30 Webb Centre South Bank Campus |
|
Tutorial (12145) | In High Demand |
Thursday 09:00 - 10:50 Weeks 1 - 4, 5 - 12 |
S02 5.30 Webb Centre South Bank Campus |