Bachelor of Game Design and Production

Program code

1697

Available at

Nathan

Gold Coast

Mount Gravatt

Logan

South Bank

Online

Offshore

Other

Duration

3 years full-time

Credit points

240

Indicative fee

$37,000.00* per year (more)
* 2025 indicative annual fee

Entry requirements

6.5

IELTS (Academic) (more)

CRICOS code

115557G

Commencing in

Trimester 1

Prerequisites

  • NIL

Assumed knowledge

  • Any General or Applied English subject (Units 3&4, C)

About this program

The games industry is growing and evolving at an extraordinary rate. This degree is designed to equip you with the complex skills you'll need for a successful career conceptualising and creating the next wave of games and virtual worlds.  

Game design and production requires the collaboration of multidisciplinary teams with a wide range of creative production skills and expertise. Team-based projects will allow you to strengthen your practical skills and build your portfolio. You will also have the opportunity to engage with industry practitioners and gain hands-on experience with games production.  

You'll choose a specialization, while also having the freedom to explore contemporary developments in the practice of interactive game design and related disciplines. You'll gain essential knowledge and studio experience in areas like: 

Virtual Production and VFX: Discover how to create content with virtual production and its innovative methods, including motion capture, LED wall technology, photogrammetry, camera tracking, and virtual lighting through real-time game engines. 

3D Art and Environments: Learn to interpret visual concepts and artistic styles to create appealing 3D characters, props, vehicles, and environments for games, film and animation. 

Gameplay programming: Through hands-on projects, you'll become proficient in game programming, coding languages, game engine mechanics, software development principles, game architecture, AI programming and multiplayer functionality. 

Art Direction: Learn advanced techniques in conceptualisation, visual storytelling, and art direction principles, for impactful characters and story-worlds across animation, games and screen media.  

Character Animation: Learn advanced animation techniques, including character rigging, keyframe animation, and motion capture integration for compelling character performances across various media and platforms. 

Writing and Development: Write and develop ideas for any screen medium - from linear screenplays to narrative design. You'll also gain insights into global screen industry landscapes and audiences.

Opportunities and experiences

As part of Australia's largest film school, you'll have access to an exciting calendar of on-campus exhibitions, guest lectures, master classes and artist talks. Build your portfolio and develop vital contacts and networks through our key industry links. Work on game design projects for real clients through our commercial multimedia production arm, LiveLab. 

You'll be taught by some of the country's leading designers - people who are already extending the parameters of visual and creative arts. You'll also have fantastic opportunities for collaboration with Griffith Film School filmmakers and animators, Queensland College of Art and Design illustrators, designers and artists, and musicians from Griffith University's Queensland Conservatorium. 

Griffith University is an official Unreal academic partner. The Unreal Engine is a powerful game engine that is widely used for developing video games and is known for its high-fidelity graphics, real-time 3D visualization, virtual production, and simulation capabilities. We're also a member of the Interactive Games and Entertainment Association (IGEA) - the industry association for computer and video games in Australia and New Zealand. 

Attendance information

The Bachelor of Game Design and Production is campus-based and will be offered in full-time mode. Students are expected to attend 12 hours of contact time per week.

If you are an International student on a student visa, you must ensure that you enrol in a way that will allow you to complete your enrolment within the expected program duration as stated on your Confirmation of Enrolment (CoE).

My career opportunities

You'll be well connected to Brisbane's thriving game development community and equipped to join the ranks of graduates working locally and internationally as game designers, game programmers, 3D artists and concept artists. Our graduates have found additional success in areas such as mining and medical simulation, and training and educational software development.

You will be prepared to work as: 

  • Prop, environment, character or technical artist 
  • Gameplay, level, system or combat designer 
  • Gameplay programmer 
  • 3D modeller 
  • 2D or 3D animator 
  • Motion capture animator. 

Pathways to further study

Graduates of the Bachelor of Game Design and Production may be eligible to apply for Bachelor of Games Design (Honours) or various postgraduate programs.

International students

An International student is one who is not:

  • an Australian or New Zealand citizen or
  • a Pacific Engagement visa holder or
  • a person who has Australian permanent resident status.
Indicative annual tuition fee

The indicative annual tuition fee is calculated based on a standard full-time study load which is usually 80 credit points (two full-time trimesters).

The indicative annual tuition fee is based on current conditions and available data and should only be used as a guide. These fees are reviewed annually and are subject to change.

Tuition fees
  • An International student pays tuition fees.
  • Students are liable for tuition fees for the courses they are enrolled in as at the census date.
  • The tuition fee is charged according to the approved program fee for the trimester in which the student is enrolled.

Program fees for the Bachelor of Game Design and Production (1697)


If the fee rate for your program is not displayed above, please contact Student Connect for assistance.

Changing programs

If an International student changes to a different program they will be subject to the approved program fee for the trimester in which they are enrolled.

Permanent resident status

If an undergraduate student obtains permanent resident status in Australia after commencing study in a program, and the student can provide evidence of permanent resident status prior to the census date (of the trimester in which they are enrolled), the student will be provided with a domestic fee-paying place.

The student may then apply for a Commonwealth supported place at the next admission period provided that the student satisfies the conditions for transfer from a domestic fee-paying place to a Commonwealth supported place as set out in the Fees and Charges Procedure.

If a postgraduate student obtains permanent resident status in Australia after commencing study in a program, and the student can provide evidence of permanent resident status prior to the census date (of the trimester in which they are enrolled), the student will automatically be considered for a Commonwealth supported place (subject to availability) or a domestic fee-paying place as applicable for the program.

If a research student obtains permanent resident status in Australia after commencing study in a program, and the student can provide evidence of permanent resident status prior to the census date (of the trimester in which they are enrolled), the student will automatically be considered for a Commonwealth Government Research Training Program (RTP) Fee Offset or a domestic fee-paying place as applicable for the program.

Further information

Additional fee information

Additional costs

Throughout your program you may be required to pay for the following items:

  • 2 x USB3 fast specification, large capacity hard drives (purchase the best quality you can afford).
  • Monitor style headphones that completely cover your ears (purchase the best quality you can afford).
  • For students who are enrolled into 1104GFS - Drawing for Moving Image, the following equipment is required:
  • A selection of pencils in the 'B' range (2B, 4B, 6B) for figure drawing.
  • A visual diary/sketchbook (A4 minimum size, A3 maximum size).
  • Wacom stylus (see Animation or Game Design and Production Orientation Booklet for details).